Breach the enemy zone
End a turn with a surviving soldier inside the enemy deployment zone, or eliminate the enemy squad.
K.O.S is a 3v3 tactics game where both players plan in secret, lock their orders, and watch both squads move at the same time. This guide takes you from an empty wallet connection to a completed turn.
Use connect wallet in the top-right corner. The site will ask you to switch networks if needed. You will sign or confirm actions as you create, join, and lock orders.
Open create a match, then follow the setup panel from top to bottom.
Pick Rush or Hack, a turn clock, and public matchmaking or a private wallet invite.
Choose the wager per player. The review screen shows your full deposit before approval.
Equip all three soldiers, choose consumables, and place each soldier inside your blue deployment zone.
Quick matches are for players ready now. Regular matches stay open onchain and use longer turn clocks; they can be public or invite-only.
Open find a match. Choose a quick offer, an open regular match, or a private invitation sent to your connected wallet.
This is the heart of K.O.S. Both players build a complete turn without seeing the other player's plan.
Select soldier 1, 2, or 3, then click a highlighted reachable tile to draw the path. On desktop, arrow keys add steps and Backspace removes one.
Choose where each soldier faces and whether they fire. Facing controls the vision cone, so a safe route can still end looking the wrong way.
Use available consumables from the actions panel. Their activation and aim are part of the secret turn plan.
Review all three paths, facings, fire toggles, and actions. Press lock in orders and confirm the wallet request.
What stays secret? Your exact squad positions and planned orders are encrypted onchain. Your opponent cannot inspect your plan while choosing theirs. Only the information each player is allowed to learn is revealed after resolution.
After you lock, the screen waits for your opponent. Once both sides are locked, the resolver advances both squads one step at a time and evaluates movement, vision, and combat on every frame.
There is no alternating movement advantage: your route can collide with the opponent's route because both plans execute in the same turn.
End a turn with a surviving soldier inside the enemy deployment zone, or eliminate the enemy squad.
Control the hidden terminal for three turns, or eliminate the enemy squad.
If the turn limit is reached first, the squad with more surviving soldiers wins; equal survivors produce a draw.
Start with a match already waiting, or create one with your own rules and opponent access.